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AN-ICON SIGNED

An-Iconology: History, Theory, and Practices of Environmental Images

Total Cost €

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EC-Contrib. €

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Partnership

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 AN-ICON project word cloud

Explore the words cloud of the AN-ICON project. It provides you a very rough idea of what is the project "AN-ICON" about.

assured    conceal    normally    observers    presentness    living    phenomenology    enabled    drawing    strategies    image    transmedial    theory    quasi    multisensory    cultural    pointing    virtual    agencies    semiotic    doctrine    domains    paradigm    video    films    iconic    phenomenological    technologies    media    incorporated    experiencers    iconoscape    icons    life    threshold    framing    multifaceted    section    theories    analytic    mimesis    socio    depiction    ed    explore    reconstruction    environments    culture    everyday    immediateness    cinematic    taxonomy    3d    models    immersive    status    separateness    displays    mediateness    images    iconology    unframedness    practices    experiential    embodied    pictures    world    affordances    visual    undermines    drastic    dimension    counter    longer    elicit    head    icon    subjects    painting    archaeological    veritable    contemporary    mainstream    techniques    environment    western    feeling    professional    material    games    consciousness    history    paradoxically    dispositifs    manifold    iconological    interactive    regarding    environmental    extra    blurring    miss    illusionistic    shared    methodological    mounted    referentiality    perceiver    transdisciplinary    articulated   

Project "AN-ICON" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITA DEGLI STUDI DI MILANO 

Organization address
address: Via Festa Del Perdono 7
city: MILANO
postcode: 20122
website: www.unimi.it

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Italy [IT]
 Total cost 2˙328˙736 €
 EC max contribution 2˙328˙736 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2018-ADG
 Funding Scheme ERC-ADG
 Starting year 2019
 Duration (year-month-day) from 2019-09-01   to  2024-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITA DEGLI STUDI DI MILANO IT (MILANO) coordinator 2˙328˙736.00

Map

 Project objective

'Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures that elicit in the perceiver a strong feeling of being incorporated in a quasi-real world. In doing so such pictures conceal their mediateness (their being based on a material support), their referentiality (their pointing to an extra-iconic dimension), and their separateness (normally assured by framing devices), paradoxically challenging their status as images, as icons: they are veritable “an-icons”. This kind of pictures undermines the mainstream paradigm of Western image theories, shared by major models such as the doctrine of mimesis, the phenomenological account of image-consciousness, the analytic theories of depiction, the semiotic and iconological methods. These approaches miss the key counter-properties regarding an-icons as 'environmental' images: their immediateness, unframedness, and presentness. Subjects relating to an-icons are no longer visual observers of images; they are experiencers living in a quasi-real environment that allows multisensory affordances and embodied agencies. AN-ICON aims to develop “an-iconology” as a new methodological approach able to address this challenging iconoscape. Such an approach needs to be articulated in a transdisciplinary and transmedial way: 1) HISTORY – a media-archaeological reconstruction will provide a taxonomy of the manifold an-iconic strategies (e.g. illusionistic painting, pre-cinematic dispositifs, 3D films, video games, head mounted displays); 2) THEORY – an experiential account (drawing on phenomenology, visual culture and media studies) will identify the an-iconic key concepts; 3) PRACTICES – a socio-cultural section will explore the multifaceted impact of an-iconic images, environments and technologies on contemporary professional domains as well as on everyday life. '

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The information about "AN-ICON" are provided by the European Opendata Portal: CORDIS opendata.

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