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AN-ICON SIGNED

An-Iconology: History, Theory, and Practices of Environmental Images

Total Cost €

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EC-Contrib. €

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Partnership

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 AN-ICON project word cloud

Explore the words cloud of the AN-ICON project. It provides you a very rough idea of what is the project "AN-ICON" about.

experiencers    strategies    ed    visual    archaeological    affordances    articulated    normally    transdisciplinary    paradoxically    depiction    displays    threshold    extra    consciousness    counter    professional    films    undermines    3d    presentness    veritable    perceiver    explore    multisensory    mainstream    pointing    elicit    enabled    cinematic    dispositifs    iconology    domains    status    taxonomy    analytic    western    material    semiotic    quasi    phenomenological    mounted    shared    observers    media    drawing    dimension    interactive    transmedial    iconoscape    image    multifaceted    environment    contemporary    embodied    framing    cultural    icon    world    feeling    incorporated    subjects    games    longer    practices    assured    reconstruction    life    mediateness    illusionistic    agencies    culture    miss    conceal    history    drastic    separateness    experiential    theory    iconic    manifold    head    referentiality    technologies    socio    blurring    paradigm    immediateness    virtual    painting    icons    regarding    techniques    phenomenology    everyday    living    immersive    pictures    environmental    iconological    models    environments    video    theories    methodological    unframedness    mimesis    doctrine    images    section   

Project "AN-ICON" data sheet

The following table provides information about the project.

Coordinator
UNIVERSITA DEGLI STUDI DI MILANO 

Organization address
address: Via Festa Del Perdono 7
city: MILANO
postcode: 20122
website: www.unimi.it

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Italy [IT]
 Total cost 2˙328˙736 €
 EC max contribution 2˙328˙736 € (100%)
 Programme 1. H2020-EU.1.1. (EXCELLENT SCIENCE - European Research Council (ERC))
 Code Call ERC-2018-ADG
 Funding Scheme ERC-ADG
 Starting year 2019
 Duration (year-month-day) from 2019-09-01   to  2024-08-31

 Partnership

Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    UNIVERSITA DEGLI STUDI DI MILANO IT (MILANO) coordinator 2˙328˙736.00

Map

 Project objective

'Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures that elicit in the perceiver a strong feeling of being incorporated in a quasi-real world. In doing so such pictures conceal their mediateness (their being based on a material support), their referentiality (their pointing to an extra-iconic dimension), and their separateness (normally assured by framing devices), paradoxically challenging their status as images, as icons: they are veritable “an-icons”. This kind of pictures undermines the mainstream paradigm of Western image theories, shared by major models such as the doctrine of mimesis, the phenomenological account of image-consciousness, the analytic theories of depiction, the semiotic and iconological methods. These approaches miss the key counter-properties regarding an-icons as 'environmental' images: their immediateness, unframedness, and presentness. Subjects relating to an-icons are no longer visual observers of images; they are experiencers living in a quasi-real environment that allows multisensory affordances and embodied agencies. AN-ICON aims to develop “an-iconology” as a new methodological approach able to address this challenging iconoscape. Such an approach needs to be articulated in a transdisciplinary and transmedial way: 1) HISTORY – a media-archaeological reconstruction will provide a taxonomy of the manifold an-iconic strategies (e.g. illusionistic painting, pre-cinematic dispositifs, 3D films, video games, head mounted displays); 2) THEORY – an experiential account (drawing on phenomenology, visual culture and media studies) will identify the an-iconic key concepts; 3) PRACTICES – a socio-cultural section will explore the multifaceted impact of an-iconic images, environments and technologies on contemporary professional domains as well as on everyday life. '

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The information about "AN-ICON" are provided by the European Opendata Portal: CORDIS opendata.

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