Opendata, web and dolomites


VR-Suit : MultiModal experiences in a Virtual World

Total Cost €


EC-Contrib. €






Project "VR-Suit" data sheet

The following table provides information about the project.


Organization address
postcode: 3551 CE

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Netherlands [NL]
 Project website
 Total cost 71˙429 €
 EC max contribution 50˙000 € (70%)
 Programme 1. H2020-EU.2.1.1. (INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT))
2. H2020-EU.2.3.1. (Mainstreaming SME support, especially through a dedicated instrument)
 Code Call H2020-SMEINST-1-2014
 Funding Scheme SME-1
 Starting year 2015
 Duration (year-month-day) from 2015-02-01   to  2015-07-31


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    ELITAC BV NL (UTRECHT) coordinator 50˙000.00


 Project objective

Virtual worlds are an expanding phenomenon in everyday life. 3D movies are the standard in cinemas, a new television is most likely ready to show 3D television. Smartphones put nearly limitless applications in your pocket. Major tech companies like Facebook keep expanding its levels of virtual social connectivity, and takes the lead in offering social gaming. Computer games are played online, and reaching higher levels of ‘immersion’ is key for developers of new games. Virtual reality goggles are on the verge of becoming mainstream, and you can even use your smartphones display as a VR goggle now. There is one very important aspect holding back the current virtual worlds from feeling real – the absence of touch. To further increase the meaningfulness of virtual worlds, the user has to be able to physically interact with the virtual surroundings. To not only see his body movement reflected in the virtual environment, but to also feel objects and events from the virtual world – in real life. Elitac, a company specialized in tactile displays, envisions wearable technology that does just that: offer the sense of touch when roaming the virtual world. It does not matter if you are having a Skype conversation with a loved one far away, enjoying a game or movie, working through a professional training simulation or operating a complex robot – being able to feel is what will enrich the experience by many times. This proposed project is a feasibility study for a wearable virtual reality suit, for initial offering in the serious gaming market. Elitac wants to offer a product in this market, that enables the wearers to move in a virtual environment and feel objects and events by receiving tactile feedback on their skin. The study focuses on requirement analysis and technical development plans (technical feasibility) and business case design.

Are you the coordinator (or a participant) of this project? Plaese send me more information about the "VR-SUIT" project.

For instance: the website url (it has not provided by EU-opendata yet), the logo, a more detailed description of the project (in plain text as a rtf file or a word file), some pictures (as picture files, not embedded into any word file), twitter account, linkedin page, etc.

Send me an  email ( and I put them in your project's page as son as possible.

Thanks. And then put a link of this page into your project's website.

The information about "VR-SUIT" are provided by the European Opendata Portal: CORDIS opendata.

More projects from the same programme (H2020-EU.2.1.1.;H2020-EU.2.3.1.)

Starcounter (2017)

In-Memory Computing and Artificial Intelligence Platform for Building Next Generation Enterprise Software

Read More  

scanvid (2017)

ScanVid - One-Click Integrated Access to Product-related Digital Content

Read More  


SME LOYALISER: fostering SME retailers through LOYALty Integrated SERvices

Read More