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Playing Quantum

Total Cost €


EC-Contrib. €






ATTENTION there are some problems with word registering

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 QPlay project word cloud

Explore the words cloud of the QPlay project. It provides you a very rough idea of what is the project "QPlay" about.

online    brainpower    accelerate    lavished    candidate    world    power    time    feasibility    intuition    society    massively    configuration    learning    vision    video    exploring    pad    complemented    designing    assembling    human    exploration    academia    play    hybrid    market    certain    enormous    solving    landscape    harness    people    channeling    actively    game    superior    examples    amount    experts    supporting    industries    strategic    instead    launch    proven    skills    visual    revolutionise    identification    mass    effect    optimal    quantum    probes    effort    interaction    chunks    esodus    qplay    plan    educators    larger    silo    right    optimally    playing    technologies    performing    engaging    developers    hundreds    theory    algorithms    ideal    physicists    virtual    worldwide    unconventional    informing    business    purpose    opting    gamification    humans    computer    commercial    cognitive    collective    industry    serves    intractable    computationally    more    massive    computers    successful    games    machine    collaborative    creation    spaces    educating    designers    millions   

Project "QPlay" data sheet

The following table provides information about the project.


Organization address
city: Turku
postcode: 20014

contact info
title: n.a.
name: n.a.
surname: n.a.
function: n.a.
email: n.a.
telephone: n.a.
fax: n.a.

 Coordinator Country Finland [FI]
 Total cost 99˙405 €
 EC max contribution 99˙405 € (100%)
 Programme 1. H2020-EU.1.2.1. (FET Open)
 Code Call H2020-FETOPEN-4-2016-2017
 Funding Scheme CSA
 Starting year 2018
 Duration (year-month-day) from 2018-09-01   to  2020-02-29


Take a look of project's partnership.

# participants  country  role  EC contrib. [€] 
1    TURUN YLIOPISTO FI (Turku) coordinator 99˙405.00


 Project objective

Hundreds of millions of people worldwide are opting out of reality for larger and larger chunks of time to play video games. This “mass esodus” to game spaces is creating a massive virtual silo of cognitive effort and collective attention lavished on game world instead of real world. Game industry is more and more interested in channeling this enormous amount of human brainpower by designing games with a purpose. Several successful examples show that it is indeed possible to develop video games in which people solve computationally intractable research problems as a side effect of playing. Humans are better than computers at performing certain tasks because of their intuition and superior visual processing. Human intuition has been proven useful, for example, in exploring the complex configuration landscape typical of quantum optimal control theory. The identification of optimally controlled quantum probes is an ideal candidate for gamification. QPlay’s vision is the production and launch of massively-collaborative online video games solving research tasks in quantum technologies by means of hybrid human-computer interaction, complemented with machine learning algorithms. To achieve this vision, we need to build hybrid industries and unconventional partnerships, involving academia, so that game researchers, designers and developers can work with quantum physicists, machine learning experts, and educators to harness the power of games for research. QPlay aims at i) exploring the feasibility of an exploitation path by coordinating and supporting the assembling of the right knowledge, skills and resources, ii) the identification of strategic partners, iii) the exploration of the market, and iv) the development of a business plan. In this way it serves as a launch pad to a novel commercial product with the potential to revolutionise quantum research, accelerate the creation of quantum technologies industries while actively engaging, informing and educating society.

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The information about "QPLAY" are provided by the European Opendata Portal: CORDIS opendata.

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relatedResult rcn (476007) AGGIORNATO correttamente
lastchecktime (2020-07-06 7:45:03) correctly updated